
(a) leather armor, or (b) scale mail, or (c) chain mail (if proficient). (a) a light crossbow and 20 bolts, or (b) a shield (if proficient). (a) a simple melee weapon, or (b) a martial weapon (if proficient). You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose three from Athletics, Deception, History, Insight, Intimidation, Investigation, Medicine, Performance, and Persuasion. Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlord level after 1st. Hit Points at 1st Level: 8 + your Constitution modifier. Class FeaturesĪs a Warlord, you gain the following class features Hit Points For a Tactician select Intelligence followed by Constitution. For a Packleader, select Dexterity as your highest stat followed by Wisdom. For a Chieftain or Paragon select Strength as your highest attribute followed by Charisma.įor a Noble select Charisma as your highest attribute followed by Constitution. For a Commander select Strength as your highest attribute followed by Wisdom. You can make a warlord quickly by following these suggestions. When creating a Warlord you should always start with answering the question: what sort of Presence does this person bring to the battlefield? Are they a charismatic inspiration to their allies that drives them to fight on? Are they a wise veteran who acts as a force multiplier for their companions, offering pointers and grit? Or are they a scheming manipulator who sees one step ahead of any move their foes can make, always making sure their allies are in the right spot? Quick Build Do they try to keep their companions and followers out of danger? Or do they simply press for the strategy that is most likely to win? Purpose is an important consideration to a Warlord in understanding why they fight, as it will inform how they fight. More often, though, a Warlord is driven by a higher purpose - a loyalty to their country or their men, a drive to protect the innocent or crush the weak. Some Warlords may not seek any particular cause, and merely pursue victory - either as a tribute to a god they worship or simply to attain personal glory. Purpose empowers Warlords to be a larger-than-life, and allows them to be a guiding hand to their comrades. Purpose is a common element to those that walk the path of a Warlord. That a Warlord alone is but a man, while a Warlord with
Overeager charge, to pulling their friends out of the line How victory is stolen from the jaws of defeatĬan vary, from inciting crazed zeal, to tempering an
On the battlefield will drive their allies to Weapon, but in either case their presence "And perhaps a bit of planning."Ĭombatants, while others may never lift a Victorious general smiles knowingly and shrugs. He kneelsīeside his captured comrades, encircled by a smallerįorce that seems to have come from nowhere. "How did you do it?" hisses the marauder, his With newfound strengthīehind every blow, the soldiers stand and fight To turn aside, unwilling to step back from danger, Ground, their fear left behind as they followĪmong the broken ranks of soldiers, a lone Even know it, their feet pound across the